Denisa combines the roles of computational designer, architect, interior designer, game animator and teacher.
With a career dating back to 2003, she honed her skills through architectural internships and practice in recognized international studios such as EEA, AUKETT, Illusorr. In 2024, she expanded her work to include a position as a creative designer for Nebula Exhibits and Derse which specialize in trade shows around the world.
Together with team of Illusorr, Denisa participated in The First Metaverse Architecture Biennale with the SWIRLSCAPE 2.0 space.
With same team they designed and exported digital clothes fashion collection Morphellum 2023 to DRESSx, where she designed dress Helium.
In 2003, Denisa founded her own studio AGAD, for local clients and their realizations in the construction industry of all types of buildings and interiors. In recent years, she has also been working on the creation of architecture and assets for AR/VR and collaborated on game design for AR/VR for Virtual Synapses company under Functu
In addition, she gave training in different software for different age categories in cooperation with AGAD-kurzy, Macrosoft and Parametric architecture
As a guest tutor, she was invited to the prestigious conference “CD NEXT 15” organized by Parametric Architecture and Designmorphine, which focuses on the future of computational design in architecture. There she was invited to lead a workshop „Fractal quaternion of Julia set“ in Blender and its application in the form of architecture to the metaverse.
She is also member as tutor of DesignMorphine creative design hub that offers workshops, lectures, and accredited Master of Science programs in computational and advanced design. I leaded webinar https://www.youtube.com/watch?v=26wdorrLCio&t=9890s about my workflow with code from Chat GPT using in Houdini softwer to procedurally create geometry. Then I render it with realtime Krea or Midjourney and LookX.
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Desia is known as Architect of Synthetic Realities, is a multidisciplinary creator blending roles as a computational designer, architect, designer, game animator, educator and pioneer of AI new metodologies, weaving artificial intelligence, parametric design, and speculative storytelling into ecosystems of luminous entities and techno-organic new worlds – possibilityscapes.